Classes

 

 

Warrior

 


Archer

The Archer is a Basic Class of Orc Grunts. These enemies are often found as sentries in Orc Outposts and camps, guarding high towers and vantage points, and are the first to call for alarm. However, they are also usually alone and susceptible to stealth attacks. In combat, Archers prefer to keep their distance and pepper their enemy with crossbow bolts, but can sometimes perform a slow melee attack that can be countered, if they are too close to their target.


Defender

The Defender is a Basic Class of Orc Grunts. These enemies are tough defensive enemies that often serve as reinforcements or found in large numbers inside Orc Outposts and Fortresses. They attack with large halberds and can completely block frontal attacks. They can swing with their long weapons to perform unblockable attacks, but can't move fast, and can be shot at if their exposed points are targeted using focus to get around their large shields. When used in Fortress Assaults, Defenders help claim a point at a faster rate than others.


Hunter

The Hunter is a Basic Class of Orc Grunts. These enemies are often found in the wild, hunting down beasts of all sizes, but also help defend outposts and fortresses. In combat, Hunters hurl spears with startling accuracy, and like Archers, these attacks cannot be countered and must be dodged. Unlike Archers, Hunters are also better equipped to handle melee fighting, and their weapons deal much more damage to beasts - which can quickly counter an attack using Caragors.


Savage

The Savage is a Basic Class of Orc Grunts. These enemies are some of the toughest Grunts you'll face, and are often found on patrol or in larger Outposts and Fortresses. In combat, Savages are a very risky fight, as they can block any incoming frontal attack and counter with a stunning blow that lowers your Might and hides attack prompts. While also dealing massive damage, they can only be attacked head-on with a high combo meter, or from other directions. Savages can also be stunned that will temporarily stop their counter ability.

 

Advanced Classes

Assassin

The Assassin is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
The Assassin is a lethal killer who prefers to ambush enemies and strike them down quickly. These enemies prefer to ambush you when Talion is distracted. Handle these opponents cautiously, and be quick to retreat when low on health or you'll be killed. Assassin's are more likely to ambush you (or other targets) in the midst of battle, and may not even show up on your minimap until the attack begins. They come in a variety of shapes and sizes (although Ologs cannot become Assassins) and use either melee or ranged weaponry to attack, as well as their traits:

  • Agile - Dodges, rolls, and vaults over opponents to avoid taking damage.
  • No Chance - Does not allow a Last Chance QTE (Quick-Time Event).
  • Master of the Hunt - will track you relentlessly and call reinforcements to join his hunt.
  • Throwing Knives - Can hurl throwing knives from a distance.
  • Epic Throwing Knives (Epic Trait) - Throws an arc of multiple knives at all foes in front of him.


Killing Assassins requires a lot of caution, as getting too low on health to quickly will spell doom as they ignore Last Chances. They also are a pain to target with their constant dodging and vaulting, so try using area of effect attacks like Elven Light to catch them off-guard, or use a ranged weapon that they are unable to dodge until you can land an unblockable Execution.


Beastmaster

The Beastmaster is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
The Beastmaster is at one with the creatures of Mordor. Beasts will not attack him. Can often be found in the wilds or taming beasts. Take out any beast friends he summons quick, or tame them to your side to turn the tables. While regular hostile beasts will not harm him, you can directly command dominated beasts to attack (So long as the target can't instantly kill beasts). With this in mind, you can turn the tables on a Beastmaster, as they often enter fights with beasts or summon them over the course of a battle - otherwise you'll have to be wary not to get overwhelmed thanks to their many traits:

  • Bestial Roar - Calls Caragors to battle, heals allied beasts and send them at his target.
  • Caragor Pack - Arrives to fights with a pack of Caragors.
  • Drake Lure - Can call a Drake into battle.
  • Den Mother - Calls and heals Ghuls into battle.
  • Spider Summoner - Is able to summon Spiders on command to poison targets.
  • Dire Mount (Epic Trait) - Starts the battle mounted on a Dire Caragor, and can ride others.
  • Epic Graug Call (Epic Trait) - Summons a graug to fight alongside him.


Killing Beastmasters usually boil down to using their beasts against them, or taking them all out to level the playing field. If you have trouble or don't want to dominate the enemy beasts, consider having a bodyguard you can summon who specializes in killing beasts.


Berserker

The Berserker is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
The Berserker is a chaotic warrior who becomes enraged in battle. The Berserker thrives when damaging others. Attack him from afar if possible, or use the environment to distract, stun, and wound him before going in for the kill. The Berserker is known for dealing immense damage quickly, compounded the the rage it emits and other traits that can cause them to become enraged. This only becomes worse when combined with it's many rage-inducing traits:

  • Furious Charge - Charges after opponents, knocking them to the ground and beating them.
  • Rabid - Utters terrifying battle cries that disorient and intimidate enemies.
  • Rampage - Recklessly charges into battle, attacking friend and foe alike.
  • Shield Slam (Defender Only) - Can strike his shield into the ground, stunning nearby enemies.
  • Flying Axes (Savage Only) - Throws his weapons which will return back to him, dealing high damage to everyone in their path.
  • Epic Rage (Epic Trait) - Stays enraged for long periods of time.


Killing Berserkers require a delicate dance of avoiding attacks and the enemy altogether when enraged. Attack from afar, or find out what can stun the enemy before launching your assault, and be wary of frontal attacks - especially when it has Savage weapons.


Commander

The Commander is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
The Commander emboldens those who fight alongside him, enabling them to fully unlesh their battle lust. Can often be found training troops in outposts. Use explosives or Eleven Light to clear the battlefield of his friends while you focus on your target. Commanders are often found in Outposts and Fortresses with a large group following them at all times - and are thus difficult to attack alone. They make this even worse with the many traits they can have that make their followers even more deadly.

  • War Banners - Orders followers to plant war banners that strengthen and frenzy allies, but can be destroyed.
  • Call Reinforcements - Uses a horn to continually call more reinforcements to the area.
  • Dying Command - Upon death, his followers will be sent into an enraged state.
  • Fanatical Gang (Epic Trait) - Leads a gang that becomes enraged if he is attacked.


To kill a Commander, use his followers against them by getting the Consume skill to dominate his gang and turn them on him. Be sure to always keep an eye out for any War Banners to knock down, or almost all of the enemies attacks will become unblockable. You can also use his gang as fodder to build up Might until you can use big attacks like Execution or Eleven Light to damage your target.


Destroyer

The Destroyer is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
The Destroyer is an expert in explosive tactics and weaponry, he is equipped with bombs and mines. You'll need to be constantly moving and dodging if you want to avoid their explosives, and move away from the body quickly once he falls. Destroyer's often compliment their attacks with explosives that are often placed around them before a battle even begins, and can disorient or kill enemies who try to attack, which can be made worse with their possible traits.

  • Final Blast - Upon death, triggers an explosion that stuns enemies.
  • Elemental Blast - Upon death, triggers an explosion that can deal either Fire, Frost, Poison, or Curse damage.
  • Sappers - Has a gang of explosive enemies who detonate in a suicidal blast.
  • Mines and Bombs - Can deploy mines or throw bombs that stuns enemies.
  • Elemental Mines and Bombs - Can deploy mines or throw bombs that can deal Fire, Frost, Poison, or Curse damage.
  • Epic Bombs (Epic Trait) - Throws multiple bombs rapidly.
  • Epic Elemental Bombs (Epic Trait) - Throws multiple bombs rapidly that can be either Fire, Frost, Poison, or Curse infused.


To kill a Destroyer, rob him of any Mines he places by sniping them - perhaps even when he's close by, and watch out for added elemental effect. Once he no longer has his gadgets, press the assault, and break off to avoid bombs or destroy newly placed explosives before finishing the fight, and quickly retreat after a kill to avoid any lingering detonations.


Marksman

The Marksman is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
The Marksman is a unit who is a specialist in ranged combat who sees farther, fires with more accuracy, and deals more damage. Try keeping them in melee range whenever possible so they can't unleash their most damaging shots, and instead rely on easily countered melee swings. While only Archers can become Marksman, they are incredibly strong damage dealers at range, and can easily hide behind the front lines and pepper their foes with arrows in rapid succession, which are only made worse by some of their possible traits.

  • Power Shot - Fires a powerful shot that stuns his target.
  • Explosive Shot - Fires ranged projectiles that explode on impact.
  • Quick Shot - Can shoot successive bolts very quickly.
  • Epic Quick Shot (Epic Trait) - Can shoot multiple targets at once.


Defeating a Marksman requires an aggressive stance, getting in close, and now allowing them to flee and bring out their damage dealing crossbow. Most of their melee attacks are easily countered, and knocking them about will quickly lower their health and make them easier targets.


Tank

The Tank is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
Tanks are heavily armored fighters that withstand immense damage. The Tank can endure great pain is capable of a second wind moments before death. An enemy that can last this long in combat can be undone by mortal weaknesses or things that cause them to flee in terror. Tanks can last a long while in battle, and frequently make use of the hidden "Death-Defying" ability to gain a second win when faced with a final execution. Their long lasting defenses are made worse by the variety of traits they can bring with them.

  • Determination - Heals himself during battle through sheer willpower alone, but can be interrupted.
  • Wave of Might - Unleashes a wave of strength so powerful that it pushes back and disorients nearby enemies.
  • Epic Determination (Epic Trait) - Heals himself completely during a battle through exceptional willpower, but can be interrupted.


Defeating Tanks requires patience, and capitalizing on whatever the enemy is weak to. Look for mortal weaknesses and things that terrify them - and open the door to dealing out lots of damage fast. If you are worried they may end up defying death, don't engage in melee when finishing them off, or Dominate them instead to bring them to your side.
 


Trickster

The Trickster is one of several Advanced Classes in Shadow of War, and is one of the many possible traits an Orc can inherit when they become Captains, Warchiefs, and Overlords.
The Trickster is an expert in surprise attacks and unexpected tactics used to confuse enemies. The Trickster is difficult to predict. Use area of effect attacks like explosives or Elven Light to stop them from dodging - or pin them in place so they can't escape.


  • Smoke Bomb - Deploys Smoke Bombs to elude enemies
  • Decoys - Can appear with an entoruage who look exactly like him, and it will make tracking the real target harder.
  • Epic Smoke Bomb (Epic Trait) - Deploys more powerful smoke bombs that also stun nearby enemies while he eludes them.
  • Elite Decoys (Epic Trait) - Can appear with a group of elite Grunts that look exactly like him, and will make tracking the real target harder.

Defeating a Trickster takes awhile, especially if they employ Decoys. However, you can sometimes spot a key difference in color or armor when going against a Trickster and his Decoys that can help differentiate your target. If he Trickster tries to flee, pin him down and deal as much damage as possible while he's trapped.




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