Weapons for Shadow of War are listed on this page.
Each weapon in Shadow of War has a different rarity, Common, Rare, Epic, and Legendary. At similar levels, each weapon has the same base stat (Damage), as those of the same rarity. Common items have no bonus perks, Rare have one, Epic have two, and Legendaries have 4, including 2 set bonus perks for wearing 2 or 4 set items. The perk on Rare gear must by unlocked by completeing an unlock challenge and then upgrading the gear with mirian, which will also boost the base stat. Epic gear has only one perk locked when obtained that must be unlocked, while no perks are locked on legendary gear. Legendary gear may be continuously upgraded up to level 60. All gear may be obtained up to level 65 by killing captains at that level. Upgrading gear increases the level by 2, so it may be possible to obtain level 67 gear.
A list of Perks available for weapons may be found at the bottom of this page.
Below are tables of damages of all weapons, this is a work in progress, anything with an asterik (*) denotes that the damage was estimated with the assumption that damages are the same for each rarity if you subtract one level per increased rarity (59 rare = 60 common, 58 epic = 60 common)
Sword Damage | |||
Rarity | Level 65 | Level 60 | Level 1 |
Common | 115* | 100* | ? |
Rare | 118* | 103 | ? |
Epic | 121* | 106 | ? |
Legendary | 124* | 109 | ? |
Dagger Damage | |||
Rarity | Level 65 | Level 60 | Level 1 |
Common | ? | 517 | ? |
Rare | ? | 530 | ? |
Epic | ? | 543 | ? |
Legendary | ? | 556 | ? |
Bow Damage (Hammer/Regular/Longbow) | |||
Rarity | Level 65 | Level 60 | Level 1 |
Common | ? / ? / 299* | ? / 233* / 264* | ? / ? / ? |
Rare | ? / ? / ? | 213* / 239* / ? | ? / ? / ? |
Epic | ? / ? / ? | ? / ? / ? | ? / ? / ? |
Legendary | ? / ? / ? | 223 / ? / 285 | ? / ? / ? |
Perks which can be found on any weapon item above common rarity (aside from longbow and hammer specific traits) scale based on level. Unlock challenges typically relate to the perk in some way (Perform 10 critical hits -> recover health on critical hit) Some of the below may only be available on Legendary items, set bonuses will not be included. At this time if a bonus is only seen on a legendary a purple asterik (*) will be included
Sword Perks | ||
Perk Type | Info | Bonus at level 60 |
Recovery | (X) Health Recovery on a Critical Hit | 40 |
Infliction | Critical Hits have a (X%) chance to Poison enemies | ? |
Infliction | Executions on a Captain make your attacks apply poison for (X) seconds | ? |
Buff | (X) Might gain when striking a Dazed Captain | ? |
Buff* | Reduce Call Mount cooldown by (X%) | ? |
Buff* | (X%) Critical Hit Chance | ? |
Buff* | Gain (X) Wrath after performing an Ice Storm Finisher | 20 |
Recovery | (X) Health Recovery on an Execution | 40 |
Loot* | Enemies killed by Melee Attacks have a (X%) increased chance of dropping Mirian | 40% |
Buff* | Each Glaive Attack creates an explosion | - |
Infliction | Critical Hits have a (X%) chance to light enemies on fire | 50% |
Buff* | Wraith Execution chain attacks consume (X%) less Focus | ? |
Buff* | Grunts killed by Melee Attacks have a (X%) chance to resurrect as allies | ? |
Buff* | (X%) Increased damage when health is full | ? |
Buff* | Melee damage dealth increases by (X%) when health is below (X%) | ? |
Recovery | Recover full health and might after a Last Chance success | - |
Buff | (X%) Increased damage to frozen enemies | ? |
Infliction | Critical hits have a (X%) chance to freeze enemies | ? |
Dagger Perks | ||
Perk Type | Info | Bonus at Level 60 |
Infliction | Quick throw hit causes explosion every (X) seconds | ? |
Buff | Critical hit damage is increased by (X%) | ? |
Loot* | Enemies killed by stealth attacks have a (X%) increased chance of dropping mirian | ? |
Infliction | Quick throw lights enemies on fire every (X) seconds | 20 |
Infliction | Quick throw applies curse every (X) seconds | 20 |
Infliction | Quick throw applies frost every (X) seconds | 20 |
Buff* | Stealth drain attacks make enemies heads explode, causing nearby enemies to flee | ? |
Infliction | Quick throw applies Poison every (X) Seconds | 20 |
Buff | Stealth damage increased when health is low | ? |
Buff | (X%) increased stealth damage when health is filled | ? |
Buff* | Quick throw gains might every (X) seconds | ? |
Recovery | Quick Throw replenishes (X) Elf-shot every (X) seconds | 1, 20 |
Recovery | (X) Elf-shot replenished on a stealth kill | 3 |
Buff* | Increases poison damage to enemies by (X%) | 33% |
Buff* | Gain (X) Wrath when performing stealth kills on frozen enemies | 30 |
Buff* | Wraith chain stealth attacks consume (X%) less focus | ? |
Buff* | Grunts killed by stealth attacks have a (X%) chance to resurrect as allies | ? |
Infliction | Your stealth attacks always apply frost | - |
Bow Perks | ||
Perk Type | Info | Bonus at level 60 |
Infliction | (X%) chance that a headshot poisons enemies | 50% |
Buff | (X%) Increased ranged damage to enraged enemies | ? |
Infliction | (X%) chance that a headshot lights enemies on fire | 50% |
Buff | (X%) increased ranged damage to enemies that are on fire | ? |
Infliction | (X%) chance that a headshot curses enemies | 50% |
Recovery | (X) Elf-shot replenished when a captain becomes dazed | ? |
Recovery | (X%) chance to replenish 1 Elf-shot per ranged kill | 25% |
Buff | (X) might gain on critical hit | 5 |
Buff* | Ranged damage dealth increases by (X%) when health is below (X%) | 33%, 35% |
Buff* | Reduces Call Mount cooldown by (X%) | ? |
Buff* | Increases poison damage to enemies by (X%) | ? |
Buff* | Headshots have an (X%) chance to create an explosion | 100% |
Buff* | Charged ranged attacks create fire explosions | - |
Buff* | Charged ranged attacks freeze nearby enemies | - |
Recovery* | (X) focus recovery per ranged attack hit | ? |
Recovery* | Charged hammer throws heal nearby undead allies | - |
Buff* | Chain of shadows consumes (X%) less focus | ? |
Weapons
The game will feature more customization and more loot bringing it more in line with an RPG, as well as further refinement to the first game's addicting and brutal combat. The weapons and Armor you can find have been expanded upon to fall more in line with RPG games, and they've been changed to now have rarity and gem sockets that can augment the weapons further. You can equip a main weapon, off-hand weapon, ranged weapon, armor, cape, and a ring of power that you can inscribe runes on. They all have distinct visual looks that will allow you to personalize your fashion.
To earn high powered weaponry you'll have to target some tougher enemies. The rare weapons have added attributes such as elemental damage and some feature challenges that you can complete to unlock even more attributes. You can unlock gem slots on your gear by paying currency and once you do you can slot gems you've looted from enemies.
All the items you equip in your gear slots are part of sets, and equipping several pieces from the same set (from weapons to Armor to Runes) will unlock extra set bonuses for your individual pieces of gear. Once you complete an outfit set you unlock complimentary bonuses across all of your pieces of gear.